Is there a way to reference a PatternCHOP point to transform particle position?

I am working with POPs, I want to transform the body (geo2) to match the CHOPpattern so it matches the tentacle (geo1) animation. Currently using LFO to animate the movement but goes out of sync. I thought maybe if there was a way to reference p1 in the transform but I can’t find anything online how to solve this.