Hi there,
Rendering the Line MAT into a cube map creates different shading for each camera. Usual artifact for this kind of shader but I was wondering if it was possible to work around this problem.
Thanks!
Vincent
Hi there,
Rendering the Line MAT into a cube map creates different shading for each camera. Usual artifact for this kind of shader but I was wondering if it was possible to work around this problem.
Thanks!
Vincent
The Line MAT works by creating geometry that always faces the camera. With the CubeMap there are 6 cameras so the results for each face is calculated differently. Point Sprites have the same issue, as they always face the camera. This is just an inherent issue with these types of MAT techniques vs. atypical camera setups. Sorry.