I’m a somewhat beginner at Touch so I will do my best to explain what I’m going for -
I’d like to create a comp of a body, where each part (head, arm, etc.) can be selected, zoomed in on, and affected live. I’ve got the live effects part down - what I’m not clear on is how to create something that appears to be one composition but can be essentially segmented and have each segment update live (ie the user can return to the “full view” at any time and see the effects on their chosen body part). I think I can do a really rough version by just triggering specific crop values for each body part and then uncropping, but I’m wondering if there’s a more graceful way to do it with COMPs….Any help would be much appreciated!
If you can find a used Kinect V2 it is pretty easy to separate various “bones” in the skeleton in a Kinect CHOP with multiple selects. What sort of “COMP” did you have in mind - a TOP, POP, CHOP, SOP etc?
I would actually use a 3D Setup as it also opens up some additional composition later down the road. Also gives you the upside of being resolution indipendant.
You can then use a preset-System like TauCeti or TDMorph to change the camera position to the point of interrest.
ExamplePresetLookup.tox (424.3 KB)
3D workflow makes a lot of sense here actually, thank you!!
Actually - do you have any recommendations for info on that workflow? I’m wondering how I could combine different textures in one geometry. Like if I wanted an image of a head on one rectangle and an image of an arm on another, and I wanted both of those to be independently affected?