Using basic Adobe Illustrator tools as an analogue, here are things I can rasterize easily in TD as a beginner:
- Square/rectangle, incl. rounded corners
- Circle
- Polygon
Things I cannot easily rasterize in TD as a beginner (arguably, as I know anything is possible, but I’m talking about just opening the program, plopping down an OP, and having ready-to-go raster/pixels):
- Line segment by setting a start and end point
- Simple curve (bezier, nurbs, whatever)
- Connected multi-segments, smoothed or not
As mentioned, anything is doable, the toxs above are amazing, and a few weeks ago I personally programmed a drawing program that smooths mouse input into continuous curves with line mat and render top etc. But that’s not the use case of the RFE I think. I’m thinking more along the lines of generating a line as easily as I might the first four examples.
For a single line segment, something equivalent in user-friendliness to the Rectangle TOP may be an ability to set point A’s X and Y as a fraction, and point B’s X and Y as a fraction, and a stroke weight. For a single curve, maybe add a curvature (positive/negative) par.
For a multi-segment op, maybe take a cue from the Add SOP where you can keep adding points, and then they just connect in order, with an option to close the loop, and an option to smooth it using some logic like bezier.
My use case, and this is just anecdotal, is sometimes I want to add a line or an arrow or something in my GUI. At other times, I want to generate a simple shape to use with an Extract SOP to make a wall Geo. Pretty much I would only ever need two or up to a handful of points.
Hopefully that illustrates better where I’m coming from. Not trying to campaign, just don’t want Infratonal’s RFE to get perceived as ‘solved’ by the amazing TOXs, when I think they’re addressing different use cases.