Keep Channel Alive

Hi TouchCommunity!

I’m trying to keep a channel (kinect video > blob tracker > blob0:u) alive downstream. The channel mostly works to control an object’s position but the input seems dodgy and drops, killing any connections I have working. It works 95% of the time but blips now and then causing my interactions to freak out.

Any ideas how to keep that channel active even if the input channel drops here and there?


in my experience, kinect inputs drops and disapears everytime they miss the target . (like when someones walks in front of camera)

not much experience though.

take a look at holdchop and/or overridechop there might be a solution there