I’m stuck on a POP-based point particle system and would love some input.
Goal:
-Every particle has a consistent probability of dying (e.g. 5% per second)
-When a particle is dead , it should start moving in a specific direction (e.g. along +X)
What I‘ve tried
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Using a feedback loop to simulate the system
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I assign a dead attribute per point. each frame a random number is compared to a set risk (e.g. if rand > 0.95, dead = 1)
Problem:
I can’t cleanly separate dead vs. alive particles within the feedback loop.
I am able to delete the dead points with the DELETE POP but I would actually like to reroute them so they can begin their movement.
I don’t know how to reroute or stop updating the random value of dead points in the feedback loop.
Any input is super appreciated!
POP_Particle_Test.toe (4.4 KB)