One of the most useful utilities of a Kinect is getting the silhouette of a tracked user to use as a mask or generative starting point. I believe that the player id is embedded into the depth data coming from the Kinect. Is this data still available in the depth map output by the current version of the Kinect Top (SDK 1.7)?
If not, I’d love to see an implementation of this. I believe there’s an example included with the Developer’s Toolkit on how this information is extracted, also explained in this StackOverflow post.
Thanks for the consideration!