Kinect player cut off

Hi. I’m trying to create a cut off for kinect players based on distance. The problem is whenever a player gets into the frame and kinect starts tracking him, it tracks them even if they are far off and are not interactive with the wall anymore. The kinect chop doesn’t these settings it seems or I’m missing something. To reset it I have to cover the camera with my hand.

Unfortunately the Kinect SDK didn’t give control of this. There is no way to give it a range to track people, or to tell it to start ignoring people etc. Hopefully the Azure will have this functionality!