Build 30860 Here.
The middle mouse button tells me that I have an RGB 32bit pixel format image coming from the point cloud texture (common page is set to use input) - however, I can view an A channel that looks like a mask. Docs don’t mention anything about this format.
It’s odd, as I would expect the output format to be RGBA.
The Bug :
If I use a Reorder TOP right after, I can’t seem to set this A channel to ‘one’ (a solid alpha).
Nor can I comp the point cloud over a white constant texture…
Nor can I reorder in a second inputs solid alpha…
Placing a level top after it, view the alpha and toggle the clamp 0-1 one checkbox, it doesn’t seem to clamp correctly either.