I have a geo comp looking at a null which is a persons x,y and z location within a room. The idea is that the geometry follows the person whilst looking at them however currently if the person stands still the geometry constantly tumbles since the null and the geo comp are in exactly the same place and the rotations are going crazy.

I was just going to ask if anyone possibly knew of an easy way of making it so that the geometry can never quite reach the null. I’ve used heavy lag but it just delays the tumbling and my current method is to find the difference between the two nulls and when it’s too close to hold the chop driving the null which in turn will hold the geometry but it’s a little crude and unreliable.

Cheers for the help,

Richard