L-system bug after a number of generation?

Hello,

I’ve created a simple L-system with 4 separate “trails” growing randomly in 90° angles over generations. But reached a certain number of gens (255 in this example), the whole L-system acts weirdly, shaking as a whole. Hard to describe with words but you should see the problem clearly in the toe file below:
L-syst-bug.toe (19.8 KB)

Is that a bug or some sort of processing limitation I’ve reached?

Hi @TomSlowcat,

thanks for sending this in. Indeed it seems that for float values above 255, the whole geometry is somehow translated. It all works as expected if feeding it integers.

We are having a look,

cheers
Markus

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Thanks for the update.

Hi @TomSlowcat,

this will be fixed in an upcoming release.

cheers
Markus

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