lag in TOPs world?

Hey guys, I’ve been using TD for a couple of months now and this is my first post here.
I’ve built a network that instances rectangles based on a noise alpha.
Currently, the instances “pop” in, as in appear suddenly when the alpha turns from 0 to 1.

I was wondering if there is a way in TOPs to achieve something similar to the Lag CHOP.
I want that the instances gradually fade in.


Certainly this is possible to achieve, but it’s hard to tell what you’re doing from what you’ve shared here. You’ll have better luck if you share your entire toe or a minimal reproduction of what you’re trying to do.