Laser output glitches whenever I navigate around my project

Using an M1 Macbook Pro, 16gb ram. My laser output looks solid, but whenever i do anything involving navigating the interface, or clicking on something, touch designer momentarily sends glitchy stuff to my lasers. i have already turned off the viewer in all the nodes (after making this video) and the problem is still there, although a bit less, what else can i do to minimize or get rid of this issue?

Note: I am not using the Laser CHOP, I am using the Laser Device CHOP, and instead of using TOPS etc, i’m using 5 channel WAV files (XYRGB) and sending the audio stream into the Laser Device CHOP.

is there anything in the settings, is this a gpu thing? i’m mainly using all chops in my project. would love any help!

Link to video: https://photos.app.goo.gl/rgMfzo3X8yMTq26Y6

You’ll see when I zoom into an operator the output momentarily looks like noise and disappears

Link to project file: https://drive.google.com/file/d/1o7-LSc-68f1hlGDYFXimKwn_YZcKMxF4/view?usp=sharing

i greatly simplified my project file and the issue still happens, try this project file and zoom out one level and back in and it will glitch:

Basically, the problem arises when the Laser Device CHOP runs out of new points to send in its queue, which can happen when there are frame drops and new points aren’t being copied into the queue from the Laser Device CHOP cook.

I recommend increasing the Queue Time on the Laser Device CHOP to make it harder for the queue to empty, which should mitigate any glitches that occur from the frequent/small frame drops. You can also try lowering your timeline rate.

But do you need to use the network while sending to the laser? If not, it would be better to use Perform Mode.

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