Leap Motion - Rigged Hand Geo {Solved}

Hi, I’ve been looking for any info and tutorials on how to have Leap Motion Controller deform low poly hand geometry. I didn’t see much in terms of this, only very basic TD geo hand models.

Something like this example from Unity

Thanks for any info.
M

Hi Michael,
right know I’m trying to solve it with IK. This is a big brainf*** :smiley: Have you found a solution which is working with the orion sdk? the complicated part is to get relative rotations…

Best regards
Janni