Hello,
I’m looking to start creating audio reactive visuals/motion graphics with touchdesigner for live shows but I struggle with learning how to build these models/structure in touchdesigner. I’ve got the interactive audio part down - TOPs, and CHOPs, no problem - it’s the 3d/2d modeling that I don’t know wth I’m doing with…
I’ve watched the resonate tutorial probably 13 - 15 times all the way through along with other videos, which taught me alot, but I still struggle to understand how I’m to create some of the things I want such as a lightning bolts, or balloons, bouncing balls, whatever…
Say for every Kick I want a mushroom cloud, or tidal wave, or anything to sweep across the screen… How would I create this mushroom cloud?
Like right now all I’m able to do is mess with some tops - I start with a ramp, export some audio parameters and then add some effects - and it can be cool, but I want things like shooting stars, and structures that a RAMP TOP cannot produce. I assume for this I need to use SOPs, but again I’m at a loss for how it’s all supposed to work.
Are there any good resource materials out there that might show how to create a skull, a tree, a butterfly, etc. etc. with TouchDesigner? I feel like I’ve watched the TD tutorials so many times it’s really hard for me to get anything new out of them anymore…