LightCoMP: Projector Map issues

Hey,

I want to render a scene from a Light’s point of view and then reproject the rendered image from that same light onto the geo. Simple enough, but the images don’t line up. I need to adjust the aspect ration of the rendered/backprojected image, i.e.“/project2/render2” needs to be set to aspect ratio of 1.159/1

Can anyone tell me why that is? Is it a bug?

cheers
Akeem
why.toe (7.02 KB)

Something must be up with the scale parameter on the light - try changing it to 10. Works fine after.

cheers
Keith
why-3.toe (7.18 KB)

Hey Achim,
The issue is that ‘Aspect Correct Projection’ is off by default in the Light COMP. This is needed to maximize the pixels usage in a shadow map, which is the more often used case for using a light as a camera.

Nice. Many thanks Malcolm

Hi Guys!

I’m performing the same issues using a camera made in CamSchnapper.

I’ve tried to use a light as a virtual projector, and it works, using perspective projection from the CamCOMP and setting the same angle in LightCOMP.

Now I have a camera with a custom projection matrix done in CamSchnapper, but even if i put the same custom matrix in the LightCOMP I can’t obtain a decent remap.

I think is because i can’t set it the Light parameter.

In the attached file I have put the example of the two situations.

Any suggestions?
RemapTest.toe (16.3 KB)

Hey,
You are correct the light projector ignores the values on the ‘View’ page currently. It simply uses a Horizontal FOV projection right now.

Build 32100 or later of 088 will have a new option for projector maps to use the projection settings from the View page instead of the simple Horizontal FOV that the projector map currently uses.