I want to render a scene from a Light’s point of view and then reproject the rendered image from that same light onto the geo. Simple enough, but the images don’t line up. I need to adjust the aspect ration of the rendered/backprojected image, i.e.“/project2/render2” needs to be set to aspect ratio of 1.159/1
Hey Achim,
The issue is that ‘Aspect Correct Projection’ is off by default in the Light COMP. This is needed to maximize the pixels usage in a shadow map, which is the more often used case for using a light as a camera.
I’m performing the same issues using a camera made in CamSchnapper.
I’ve tried to use a light as a virtual projector, and it works, using perspective projection from the CamCOMP and setting the same angle in LightCOMP.
Now I have a camera with a custom projection matrix done in CamSchnapper, but even if i put the same custom matrix in the LightCOMP I can’t obtain a decent remap.
I think is because i can’t set it the Light parameter.
In the attached file I have put the example of the two situations.
Build 32100 or later of 088 will have a new option for projector maps to use the projection settings from the View page instead of the simple Horizontal FOV that the projector map currently uses.