Loading images from web without framedrops?

So if I set the moviein TOPs timeout values to 0 and enable “use latest avail”, then i can load a new image without blocking the main rendering. nice.

But if the image if of larger resolution, it seems i get a longer freeze when the downloaded image is actually uploaded to the gpu . At that point in time the “opening” channel goes 1>0, the fully preread channel goes from 0>1 and the perform CHOPs cook channel goes drops to 0 for about 5 frames

Is there a way to also have the last step of uploading the downloaded image to the gpu happen without blocking the render loop?

How large of a resolution are you uploading?

In this case it was a 4000 x 2000 pic.