I am not entirely sure the bug board is the most appropriate place for this discussion, BUT might as well do it here so other people may find it one day
So, my plan is to run the sequencer stuff in one instance of the TD, then communicate with other aspects via shared mem, which is the fastest way to get data across different instances. I am mostly concerned with sending out trigger pulses and maybe gates via my sequencer instant.
At the moment, I am sending sequencer events out via midi to my outboard gears. I haven’t started building anything audio in TD yet. Prob gonna start soon.
I haven’t tried adding additional time comps yet, not entirely sure how that would interact with the main project setting.
But I feel if I keep one instance’s fps consistent, then communicating with another instance with a different fps is just a matter of resample. Of course, I don’t have any firm results at the moment, in theory, it makes sense
As far as modulations go, they can be triggered in different instances of TD and will essentially run in a diff sample rate.
How are you dealing with modulating parameters in the parameters panel? Because they are running at 60 fps, and audio runs in 44.1k, that mismatch can cause pops in the audio.