I’m fairly new to POPs and have only started using them recently. But I’m noticing persistent flickering from the Lookup Texture POP in pretty much all situations & across multiple projects, even if the lookup texture itself is static. And when running TD projects built by other people (Immersive Studio, Josef Pelz) on my local machine.
Build: 2025.32050
OS: Windows 11 Home
GPU: RTX 4090 24GB
RAM: 96GB 5400 MHz
CPU: Intel i9-14900K
Nvidia driver: 591.74 (game-ready driver, released Jan 5 2026)
Video showing the issue: https://drive.google.com/file/d/1UrpddInWjqPb2du8VHSCxn4ZfiWuIpka/view?usp=sharing
Second video showing the issue: https://drive.google.com/file/d/1HvrZBON3bY8d11zjnqglDFSXFvOOAnmu/view?usp=sharing
The flickering isn’t constant. it seems to jump in on an interval (every few seconds), but I don’t see any resource contention (CPU, GPU memory) around these times.
I can reproduce this with simple networks. And I’ve attached two more-complex networks that I used to make those two attached videos. If you wait for a few seconds you should see the flickering (if reproduced)
Has anyone encountered this before? Judging from tutorials that I’ve been watching about how to use the Lookup Texture POP, I don’t think I’m using the operator incorrectly (especially since some networks were just downloaded from someone’s patreon as-is), but I could be wrong.
Thank you!