Lost info_DAT connection

i lost the content of my glsl_info (because of some copy-paste actions) and im not able to “restart” the operator - so that it shows me the shaders log.
any idea?
i created a new one … but that didint work.
all the naming and linking is correct.

only when adding a new GLM TOP and copying the code into it’s DAT (but then i have to redo all my uniforms on the vectors page. )

Hi @hp3007,

can you share a screenshot of the parameters for the Info DAT? The Info DAT’s Operator parameter should be referencing the GLSL TOP as that is where the processing of the GLSL code is happening. The Text DATs where the glsl code is being edited is merely a storage container for the text.

What TouchDesigner version/build are you working with?

cheers
Markus

hi.

i think the parameters are set correct. ive tripplechecked. version is tha latest. updated yesterday - but the problem also was there in the version before. windows11. nvidia quadro 4000. 64 gb … i9 …

when adding a nev GLM TOP and copyying the data from the shader into the new one, the info DAT works correct. but after some copy and paste actions, it seems, that it looses connectivity …

also in case of “Compute Shader”.

Hi @hp3007,

the Info DAT’s Operator parameter needs to point to “glsl1” for this to work.

Hope this helps
Cheers
Markus

wahhhh :))) of course that helps. sorry for beeing that dumb :slight_smile:

thank you a lot

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