I’ve got a particle-heavy animation that moves at the perfect speed in Touch, but is significantly faster when I export it.
It’s a mesh torus SOP fed through point and particle SOPs. I’ve tried reducing the velocity in the point SOP (from keep velocity to no velocity), and reducing the speed of the animation in the animation SOP, to no avail.
Next, I’m going to try changing the object type from mesh to see if I can manipulate points more accurately.
Major novice here. Any advice?