Make and import libraries in GLSL?

Hey all,

Just wondering if there is a way to make my own glsl libraries and import them when I’m making projects? - Similar to how python has an import statement?

I’m pretty sure the GLSL API doesn’t come with this function natively - just wondering if anyone has found a work around in TD?


#include statements are supported in GLSL via an extension, so you can use those. They use either relative or absolute paths to other nodes in the network.

Great thanks!