Say I have a particle system using instanced particles and driven by GLSL programming through a GLSL top. The particles themselves may be SOP boxes, or circles etc.
The question is: is there anyway to somehow, not sure how, with a postprod effect or with something else, make the particles kind of stick or blend more with each other, create more continuity between them when they move; as they move, say with some kind of noise alg that modifies their speeds, they curl around and move around, and is there any way to, if they are sufficiently close to each other, not if they are far from each other, but if they are sufficiently close to each other, to somehow help them blend-stick more to each other?
thank you