Masking different 3d elements

Hi There
I am not sure how to ask what I am trying to get, but here we go.

I want to create a scene/object etc… that has 3 elements from 3d scans, image, mesh and material. I want to mask the layer and create audio interactive responses that reveal and mask the elements.
I was thinking that somehow I can use composites andnoise to create random masking, but I am not sure how and where to start with that.

What I know:
I have no issues with creating audio-reactive elements
I made some stuff with 3d scanning in TD but won’t say I am an expert, at best I can be a beginner ++.

Any advice is welcomed.

The image below is a sketch of what I am thinking of.

Assigning unique materials to the different objects and manipulating those seems like a good strategy. It would allow you to also potentially use glslMATs to do fun vertex offset stuff.

Any suggestions on how to start this process? Videos or Tutorials?

I don’t personally have any links for tutorials or videos about this.

As far as starting the process, the top line question is where are your 3D assets coming from?

If you have a large 3D scan that begins with all your elements as one point cloud with color data you would need to process that into a textured model using a 3D modeling app. If it were me, that would either be blender or houdini. During the course of that you could work on isolating the multiple elements. You’ll need to figure out a way of filling in the holes where your extra elements were previously, so that’s some texture editing as well.

Managing the assets that are used in a project like this tends to be one of the weightier parts of the pipeline and workflow. Most of the modeling and texturing work that goes into something like this doesn’t happen in TD.

1 Like