Hi, posting in General Discussion as I don’t know if this is simply a limitation of TouchDesigner’s engine or if it’s a bug.
I’m having issues with massive FPS losses when using more than 10 lights at once in a single Render TOP, more than 20 lights can cause sudden crashes (with the window being "Not Responding) and no logs or autosaves like in some other types of crashes.
My PC:
Windows 10, running latest version of TD, latest GPU driver
AMD Ryzen 5 2600, 16GB RAM, GTX 1050 Ti 4GB VRAM
I was thinking it would be maybe caused by weak hardware (even though running 20 lights isn’t THAT demanding I guess) but when I checked Task Manager, TouchDesigner was barely using 1% of my CPU and 2% of my GPU, also only using about 1.5GB of RAM and like 600MB of VRAM at most
So what are my options here? Just forget about running more than 5 lights at once or can I do something to remediate this issue? I noticed that if I lower my resolution the problem goes away but I seriously don’t want to do that as I’m already running at 720p (free version here).