In my spare time I’m making a Led Cube. I already accomplished this using other DIY software. However I’m trying to step it up a notch by using TD.
I made made an example of the ledcube using lines and transforms. I merged this into a geometry and now im trying to map the color of a phong onto the geometry. However the way I’m doing this currently, the material gets mapped to each “LED”. The way I want it is that the phong colors map to the whole structure.
Hey there! I think what you’re looking for is the texture SOP operator. Place it after your finished construction of the cube, or if you want finer control place it after each sub section of the cube (maybe lines in this case). The texture sop has many great options for how to project, or manipulate the uvs, including linking it to a camera for projection based mapping.
Also, you needed to export the uvs in the sop to chop, the uvs should also be fed into the geometry instance, otherwise each instanced sphere has an exact copy of the original’s uvs which will always appear to map them all the same way