I’m experiencing what I think is a memory leak when I open my project. Went to open it after saving and closing touchdesigner and the splash just hangs at 100%. Currently it’s using 11GB of RAM and that number keeps increasing. The project ran fine before and after I saved the project so even though it’s a fairly large project I don’t think it should be using this much.
Anyone able to take a look? I’ve attached a screenshot of it’s usage in resource monitor. The forum won’t let me upload the .toe file but I will when I can
I’ve got some .DMP files related to this as well. Essentially I have a bunch of sub-projects in a .toe file that I export into .tox separately. The sub-project I was working on last was the first time I used cloning so I’m wondering if that has anything to do with the issue.
The .tox I exported before saving actually does open OK but the main .toe file containing all the sub-projects hangs as I described earlier. I have another project that can load .tox files; that project crashes when I attempt to load the .tox file and creates a corresponding .dmp file.
Not sure if any of this helps but I’d love to get this working; I lost a good amount of work if not (but nothing I can’t recover from).
All your clones: /project1/videoFeedback/Bottom_Input_is_adjustment*/out1 are all
exporting back to same Bottom_Input_is_adjustment2 clone parameter.
This is causing it to continually re-trigger itself during load initialization, trying to resolve the issue.
What is the design goal with exporting to the clone button?
If really needed, more stable setup would be to export from outside the clone, not from within.
If you rename the file to CrashAutoSave.toe, you can load up the file, remove the conflicting export from the master, re-save, and loadup that new file.