I don’t think this is possible - but I’ll ask anyway,
I want to merge a ParticlesGPU with other 3D objects - so that that particles appear in front and behind of objects (z depth)
I know the particles are created with a pixel shader and rendered onto a flat square - so prob not…
Hi @glenn2025,
while the particles are created in a compute shader, the actual rendering is a 3D scene using TOPs from the compute shader as sources for instancing. You can select out the relevant TOPs and setup your own render network outside to create a more complex 3D scene with it.
cheers
Markus
base_particles.tox (608.6 KB)
that’s brilliant - thank you so much!