Ok here is what I need.
step one: Control a human 3d avatar with the kinect (possible found plenty of tutorials)
step two: Render that mesh as a point cloud.
step three: manipulate those points as par or a particle system
I think should be looking at GLSL material applies on the 3D avatar, right? But I can’t find a way only color the vertex.
Any help of pointers would be hugely appreciated!