Mirror and flip coordinates of geometry. failry simple, but I can't imagine the answer

I want to node that symmetrically flips the XYZ rotation.

can that be done in the SOP?

Or is it just as easy to do in the CHOP?

Hi @Yarddog,

The way I usually flip coordinates of geometry in SOPs is to use a transformSOP and set it’s Scale parameter to -1 on the axis I want to flip it:

This approach does potentially require you to recalculate the normals of the geo since it changes the winding direction of the primitives.

Hi there,

If you want to achieve something like your shared screenshot, check out ‘instancing’. This allows you to set the rotation per box. To get the symmetry of it, you can use the relative position of the box as the amount of rotation the box should have.


Boxes.tox (1.1 KB)

Hope this helps.
Cheers,
tim