Modeling - either not there or hard to reach?

I’ve created a model1 SOP:Model

the help says I can model in a viewer panel, viewing SOPs

I if I click on Viewer… on the operator nothing tells me I can model in it
If I set a pane to be a geometry viewer, only components are listed in the path - I can’t select the model sop in the path.

??
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HI Dani,

I’d stay away from the modeller for now. I don’t think the Derivative folk have the resources to make it good right now. There is no ‘undo’ for example.

I use version 017 for modelling then paste nodes back into 077.

This includes rigging a character - much better done in Houdini or maya etc. and brought in as fbx I think. I like touch’s modeller because I’ve never got the hang of any other ones but will probably get off my bum and learn maya soon. :frowning:

Rodney

I kinda know, but all I wanted to do was a “cross section” line, 10-15 points aligned in Z moved up and down to create a cross-section. Nothing fancy at all so I figured I could do that in Touch.

I guess I could do a table then pass it to an add sop.
The thing I really don’t like about values in table is that the navigation between fields is so awkward, tables are supposed to replace a lot of other ops in terms of defining values, but their manipulation is very clunky right now.

tx
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Right click on any SOP and click on ‘Model Geometry’ to get to the modeler. Selina has done quite a few updates to it to get it into a usable form.

I does seem a lot better in 2550 but still no undo.

It’s not a bad modeller - essentially the Houdini 4 modeller, isn’t it?

I also use the keyframe chop for making lines. It’s nice to have the handles to shape the curve.

Rod.