I am trying to get a light to rotate around an object, and to cast a shadow, to simulate a sort of time lapse.
I am particularly interested to get an accurate shadow, so that at “midday” the shadow is closer to the object, and at “sunset” the shadow is elongated. I would love to be able to control the light source to cast a realistic shadow.
To be precise I would like to achieve this effect for a transparent object like a drinking glass, but solid object would do to for now because I am completely lost and very new when it gets to geometry, SOPs, FBX, PBR…
I was wondering if someone could point me in the right direction?