Hi! I ve been looking around the forum searching for an answer to my problem, but I think its not there.
I would like to be able to modify a texture or geometry s vertex. Im not sure how to make it clear. Here s what I ve tried so far. I ve imported an fbx, and made a texture fo it with a movie in. So my texture is a video. I ve found that I can modify it s outter point, its angles with corner pin… what I need is to modify the inner ones as well… is this possible?
Hi Malcom, thank you for answeirng. I finally got it. I ve used the model geometry thing to move its inner vertex, and as the movie is my texture it moves as well.
though I cant see the vertex till I select them I think it will work.
Another question came up though. I wanted to optimize the performance. Im working on a mapping, and so Im figuring out if Touch can help. If it does, Ill buy the pro version obviously.
The video por the mapping will be ready, so touch should only be able to read it, mask the building and perhaps some modification on luma, as well as managing the audio.
While using a .mov, .avi or so, I got 12 frames per second. So I tried the image sequence, but I only got 19 to 20 frames per second, and this without audio.
I saw in the perform CHOP that Im only using 122.8 gpu, out of 228.9 total in my computer.
Any clues on how to improve it?
Im attaching the file, is really simple but for you to see.
Im using Version 5910
What kind of GPU do you have?
You can try using the Async Upload to GPU feature in the ‘Tune’ page of the Movie In TOP.
However it sounds like your GPU is low power, which is likely the root cause of the slowdown here.
thank you so much for answering Malcom! Yes, my GPU is low, Im about to buy something better… but I cant seem to get my hands off touch I was able to make it go a little bit faster though, with some of the optimization tips, im getting 60fps now.
I ve started working with glsl MAT, to try to deform or modify my texture with more control over each vertex. Is my first time with glsl MAT, but Ive manage to make one and correct some things like the normals of my model, adn colors. The thing is, each time I try to write something about the position, my material goes away, and I see again the red and blue grid… Im probably missing something… Im attaching the file in case someone can help me
The black and red checker board means there is an error in your shader and it wasn’t able to compile. Use an Info DAT (point it to the GLSL MAT) to see the results of the compile so you can see there the error in the code is.
Ah, I was forgetting, I wanted to ask you about the Pro version. Im thinking on buying it as I was telling you earlier. I wanted to know if I could install it in more than one computer. This is just to have a backup machine in case something went wrong with the one Im using.
So is it possible with the Pro Version, or should I buy 2 Licenses?
Ooh, Ok, Great. And one more question, sorry to bother.
I was also checking out the FTE Commercial, and in the comparison sheet I read that has also fullresolution, but then I saw in the wiki that it only goes up to 1280x1024.
I need to project in 2K. Which one you suggest?
thanks
FTE Commercial is resolution unlimited( Up to what the GPU can handle, which is usually 8K).
Only FTE Non-Commercial has the 1280x1024 resolution limit.
By the way, was it this page that made you think FTE-Commercial was resolution limited? derivative.ca/wiki/index.php … r_Products
or was there another wiki page you read that on?