I’ve noticed that when dealing with multiple high resolution displays, using multiple window comps is very slow compared to building a single giant top and opening one window that spans all of my displays. It’s really an impressive performance gain. I currently do this by using a bunch of over comps and then opening a single window comp with “justify and offset” set to “bounds of all monitors” and a calculated offset to push the giant window past my development monitor. There’s a bit of trickiness with calculating all the offsets, particularly when your displays are all different resolutions. This is a tiny bit brittle because if Windows’ monitor layout changes or the resolution of any device or input TOP changes, everything breaks. I feel like this would be an amazing optimization to build into touchdesigner… like perhaps it could look for all your window comps and just open a single giant window that encompasses all of them. Alternately, I feel like the layout TOP could be enhanced to deal better with different resolution TOPs so I don’t have to use a bunch of over TOPs chained together.
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