Hello,
I am wondering if there are any recommended best practices regarding multiple Audio Device In Chops. I currently use 3. One is in use constantly and are loaded/unloaded in scenes (using sceneChanger). They all use the same two audio channels. I did some test runs, and it seems to work fine, but I am wondering wether this is the best approach. Should I instead just use one constantly and get the data from that chop using something like chop-select for the dynamically loaded sub-patches?