That’s probably more of a feature request now that I think about it.
In my never-ending quest to test how extensible touch is, let’s say I’d like to create a plugin that has both a TOP for visual feedback and a CHOP for outputting channels.
If they are in the same dll, both could access a static pointer to a class. If they’re not in the same dll I’m not sure how to share memory between the two ops.
This is somewhat what I did when I was playing with Maya and Houdini SDK for the cuda stuff (vimeo.com/25279899)
Found this stackoverflow.com/questions/4616 … en-modules, so maybe I would need to do another dll and have both c++ ops access it if that’s possible.
(I’m mostly still hacking my way around c++).
Not expecting many answers but maybe someone else attempted it or someone from derivative wants to comment
Thanks a lot!