multiple errors/ warnings, application crashing and not enough "GPU storage" and "GPU resources"

HEYA people,
I am curious as to why my touchdesigner application is having difficulties keeping up with certain projects that includes point chop/top, the point generator pop and line MAT. It seems that when I put them in the same chain my gpu can’t keep up, giving me warnings and errors, though my laptop should be able to process it (MacBook Air M2 v.2022 8 core gpu) - it first says that I don’t have enough GPU resources and then not enough GPU storage.

note: I have tried opening the project on a MacBook Pro with either 16 or 20 core GPU, and those same issues with warnings and errors occurred.

the MacBook itself, giving me 2 notifications:

The Vulkan Device has returned a fatal error code.

Ensure you have the latest graphics drivers installed for your GPU by updating macOS to the latest version possible.
Otherwise, if you are using GLSL TOP/MATs, check your code and try to simplify complex shaders.

and a fatal error TouchDesigner has encountered an error and must close.

Whether the file is simple and uses very little processing or more detailed and complex, there’s always a sort of warning and/error appearing when opening and later in the processing of further attached nodes/operators.

In the project, the specific problem of application crash down occurs when I attach the point generator pop to a copy pop while also connecting a sphere pop - it all runs into a render top.

Im also given warnings when starting a new project e.g.

The following messages were generated during the loading of this file:

Warning: Load error during token: "view: (sys/TDTox/popViewer/rolloverAttributes/delete2.n)" (OP_Node, Intrinsic) (/sys/TDTox/popViewer/rolloverAttributes/delete2)
Message: Start compiling DAT: /local/maps/replicator1_callbacks (/local/maps/replicator1_callbacks)
Message: End   compiling DAT: /local/maps/replicator1_callbacks (/local/maps/replicator1_callbacks)


Is there anyone who has/had similar problems with TD?

and what would you do to solve the issues?

Note: I’ve tried to delete touchdesigner after having accidentally deleted some encodings of the touchdesigner application itself so I downloaded everything again. - nothing changed though.

- I followed Bileam Tschepe’s tutorial at: Particle Collisions with Ray POP – TouchDesigner Tutorial 78 for the project mentioned about pop and top operators.

Thank u for reading, I will try ANYTHING to get it working normal again :smiling_face_with_tear:

I am hitting more and more GPU memory issues recently - Have you tried all categories in Probe?

Yeah soo I tried all categories but only a few smaller changes in GPU time used. I tried erasing some gpu memory but it didn’t do much… and when I reopen the project it’s like I never did anything, errors occur again - shutting down the application.

If you vastly simplify the geometry temporarily do you still get the same errors? Like decreasing number of polygons, points, lines, or multiple geos if you use them etc? Turning off cooks on geos etc?

Stil seems like my Mac can’t keep up, same errors but I can delay the crashdown by a little. Though, from what I’ve researched there are others who are also experiencing these issues on MacBook… so maybe I have to try on a windows pc or literally anything else than apple :):sweat_smile: