I was following a Matthew Ragan tutorial for refractive objects and wanted to make many of the same shape. I’ll eventually want them to be audio reactive, but when I changed the transform values, a lot of them ended up just kind of spinning around in a weird way. How can I fix them so that they are still and adjacent to eachother?muraltest.toe (7.4 KB)
Hi @onliwancanoli - Matthew here. So part of what’s happening is that your SOPs are all inside the same Geometry Component - so when you transform them they all share the same pivot point of 0, 0, 0. You might instead consider instances, or putting this SOPs in their own geometry components. That might give you a little more of the control you’re looking for when it comes to transformations.