Narrow vertical and horizontal scales from top for instanced scale

Say I have a particle system with instancing on geo node;
regarding the scale area of instancing, I take it from a TOP Noise node

the particles are little squares, and I want some of them to be narrow vertical and others narrow horizontal, so basically I want some of them to be vertical thin rectangles and others to be horizontal thin rectangles

I find by manipulating the noise TOP ways to make them all be vertical thin rectangles, or all of them horizontal thin rectangles

but I cannot find so far a way to have both mixed randomly, to have some be vertical thin rectangles and some horizontal thin rectangles, and spread around randomly such mix

thank you for any help

You can use a randomly distributed 0 and 90 value for rotation

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@jacqueshoepffner great idea, and how and where would I insert such a random distributed algorithm? as an expression? or is it a node? or how and where do I insert it? thanks a lot :slight_smile:

You can use script Chop, as here
tdScriptChop.toe (5.1 KB)

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@jacqueshoepffner thank you very much :slight_smile: