I am a noob at this software and am trying to figure out a way to combine these two things, the circle and the sphere. The sphere is connected to an audioCHOP and spectrum with a pbr being animated to jump along to the music. the circle is just some feedbacks and displaces/coloring to make a cool animated burning star thing. What I want to do is texture the sphere with the circle pattern. I tried combining the two final out null operators with a composite but it doesnt really “blend” them like I want to, I want the noise and displacement of the circle texture bouncing and moving along with the audio too. anyone know a way to do this?
its kind of hard to see what’s going on in your network, but to texture geometry with a TOP, you’ll need to set up a standard render network; circleSOP or sphereSOP into a geoCOMP, a cameraCOMP, renderTOP, and a material such as constantMAP with your texture mapped to the geoCOMP. watch a video or read the docs about a render network. good luck!