Nivida Flow TOP color clipping

Hi,

The Nvidia Flow TOP seems to be clipping output color values at 1.0. I am trying to generate realistic looking fire and similar effects. Would it be possible to leave the color range unclipped, ie.16Bit/32bit color range? The result would be fed into a color correction pipeline/LUTs, which needs dynamic range in the image to work well.

Thanks!
Prema