Non-commercial image rotation

Hi, I’m super new. I believe I have the basics. I’ve run through all the tutorials.

I’m doing a personal Halloween display for my home. A skeleton that matches a person standing in front of an orbbec bolt.

My first step is to just get the left arm working and moving pngs of bones.

I have the body tracking working. I have positions for all the joints. I have the upper arm PNG and lower arm ong tracking with movement. Looks good. I almost have the bones connected at the elbow. That issue may be another post. Sort of works.

My main annoying issue is image resolution and placement on a canvas without distortion. I had ignored this issue initially as I thought it would be easy to fix later and wanted to see if I could get the joints to track.
So while working, the images get clipped at the edges of a 50x150 aspect ration window, and aren’t located on a projectable sized canvas. I had a movie in - Transform - resolution - over. Two bones, moving but clipping and not a good aspect ration or room for any more bones.

My issue is that my png sources are something like 50x150 pixels. I tried changing things to movie in - an over to combine that with a constant 1780x720. Then transforms Non commercial limits me to this resolution. Which is fine. That looks ok. But when I try to transform it, the pivot is wrong and the image stretches in the x as I rotate it.

I used AI to try and figure out a solution, but the AI either asks for parameters that don’t exist in the non-commercial version, or is just wrong.

any suggestions or sample would be appreciated.

John.

Hi @GDJohn,

Ideally, even if this is a 2D animation, you would set this up using appropriately sized and positioned Rectangle POPs onto which textures are being applied. This would completely resolve your aspect issues.

cheers
Markus