Im opening exe’s (Unity and Unreal) in TD and feeding to Spout. It seems the exe’s open behind my TD Perform UI and do not get read in the Spout In TOP. therefore projectors remain blank. This isnt an issue with a TD .bat file which works as expected. Any ideas on how to resolve this?
It would seem to be an issue with unity or unreal, where they aren’t rendering if they aren’t in the foreground?
I’ve built a setup like this with a unity app and it was working fine.
maybe you can do a quick test in which you make the TD perform window smaller (or your desktop bigger with an extra monitor on which you place the unreal/unity apps) so the unreal/unity apps with their output are still visible on the desktop, see if that makes a difference?
The solution to this was to create batch files which open the exe,s.