I’m trying to make a demo for Notch workshops showing Touch integration for 3D Mapping. If I expose my camera in Notch and then plug in a Touch camera into it it doesn’t match my TouchDesigner scene. Everything is flipped in Y by 180 degrees and the geometry is backwards.
You’ll see in add1 the scene doesn’t match. If you rotate geo1 180 degrees in the Y axis and set it’s Scale X to -1 then the camera is now correct and matching touchdesigner.
Was your house.obj flipped when you imported it into Notch Builder? I can’t open your dfx file so I can’t verify.
When I imported house.obj into Notch Builder it was completely flipped versus in TouchDesigner because of the different forward Z axis. Flipping the Z-axis when importing house.obj fixed the issue for me.