Info chops currently return the number of points in a sop, even for very large / heavy sops quickly.
However, there’s no channel for number of vertices.
I realize that vertices are components of primitives, so maybe there are performance implications to calculating this for an info chop in the general sense, but thought I’d throw it out there
I’m able to achieve what I need a different way atm with a script CHOP using the following line: numVerts = sum([len(prim) for prim in sop.prims])
However,for a sop of ~5000 verts, this almost takes a solid millisecond to calculate, so wondering if it would be faster done through c++/info chop. Not a super critical thing though.
Are there any other parameters that need to be set in the facet SOP to get parity between points ↔ verts? I tried with a simple cube to just turn on Unique Points, but MMC on the node shows 24 verts still and 8 points.
woo! Thank you @rob.
Just out of curiosity, how many verts were in the mesh you tested with? trying to gauge how fast that is relative to what I tested with (excluding cpu speed etc)