I hope you are doing well, this is a question on Flex I believe that would be useful to see on the forum for many of us: I am trying to feed brand new positions in my Actor for its particles using the Feedback input. So far the new positions get “forced-in” without a hitch but their collisions are barely working after that.
I find that I can only feed very little increments to the original values to have collisions work well on the particles of my actor.
That leads to a big question: is it even possible to “force-in” brand new position values that can be very different into an actor using the Feedback input. Doing that would allow this:
regularly refreshing the “contents” of the Actor when you have way too much particles for Flex to handle at once. I am doing that refresh loop according to a distance calculation to the solid Actor that is hitting the particles. Hoping somebody has a clue, and that it’s actually possible without restarting Flex.
I am also wondering about using Pre-roll but not quite sure if that is my missing piece.
Oh, and I only need about 1000 particles at one time.
All the best! P