Nvidia Flex - Jiggly soft bodies? 🍮

Hi everyone,

I’m trying to create jelly/softbodies using Flex, but it seems this part of Flex isn’t quite implemented. In the Unity Flex plugin there is an example showing squishy balls that collide with each other, but as far as I can see there is no way to do something similar in the TD implementation.

The closest I’ve gotten is by using a force field and draw all the particles to one location, it creates the right behaviour, but you can only have one global force in Flex, rather than multiple forces that only affect certain particles.

Am I overlooking something here?

Here’s an example of Adam Samson using the Flex plugin in Unity

https://www.instagram.com/p/Boi4uLfh5Yb/?igshid=1elgr2h3sx6jt

https://assetstore.unity.com/packages/tools/physics/nvidia-flex-for-unity-1-0-beta-120425