Nvidia Flex Solver

Recenly,I wanna simulate a effect Like this
Unfortunatedly, Some sphere will spill over from grid Sop with Noise

I saw a example fron help Snippets, below like this, which is what I want, I guess should I convert to tog file? I have no idea…


Does it only spill through when moving it with the noise?

It could be that the collision distance parameter on your Nvidia Flex Solver COMP is set too low.

Thank you eric, it worked, but when I improve the collision distance, fluid will separate from Grid Sop, it look like wired…TDMovieOut.3

Based off the clip alone it looks like collision distance doesn’t need to be that big – it needs to just be big enough to accommodate any rapid changes in the shape.

I got it, thank you eric