Is there a way to use Nvidia Flow with Vive render ?
I have one Nvidia Flow emitter and 2 Flow TOPs for each eyes, linked to their respective cameras.
It seems working if I have no frame drops, but if my framerate goes down a little bit, the two FlowTOPs start to shift / desynchronize each over. (I use a HOG chop to simulate frame drops)
The Nvidia Flow render is rendered only in the Nvidia Flow TOP so you are limited to compositing it into your 3D scene or using it as a texture on some geometry or sprites.