Hope this info is helpful to some of you!
Otherwise I’m wasting my time posting
Okay, this card was indeed worth the upgrade.
In about a weeks time the EVGA GTX 280 FTW (best factory overclock) is coming out.
At that point I’m swapping out my BFG version for that one,
so if you are thinking about getting a GTX 280, I’d wait a week a purchase the EVGA GTX 280 FTW .
It’s not a massive leap forward on all fronts, but it certainly is on some.
There is also 1 gig of texture memory, which shows up in full (yummy)
I tested this on three basic .toes
for each of three toes there are two different version,
the original version, and one that I made that would make my 8800 GTX crawl.
These crawl version will have “Boost” added to the end of the name.
This is a scene that has one poly circle, ran through a few copy sops, one point light, and the geo all shares the same phong material.
BTW, Touch is soooooo much better with multi-threading sops on the cpu (thanks guys!)
So this scene has 109760 points, and 3920 primitives.
Unlike the other scenes, there was no difference at all between the two cards.
Perhaps because the CPU is doing most of the work?
84 frame time
Same for both cards
This is a particle scene, with an udgodly amount of tops.
A particle system set to “birth 10”, “life 10”.
101 points, and 1 primitive.
_____________8800gtx____________GTX 280 OC
birth: 3600, Life: 20
72003 points, 1 primitive
____________8800gtx______________GTX 280 OC
This toe (especially the “boost” version) is where the 280 really beat the pants off 8800!
This toe is a lengthy high resolution .avi file, ran through the largest networks of tops.
_____________8800gtx_____________GTX 280 OC
This is the same scene with a “resolution” top added at the very end of the top network.
resolution 8192x7680 (Yowza!!!)
_______8800gtx GTX 280 OC
fps: ______________ .8 _____________ 15-20
gpu memory used:___954_____________954
Quite a fps boost!
Perhaps this had to do with the added texture memory.
Well thats all
Hope it helps someone out there in touchy-internet-land.